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这是一款中式微恐视觉小说短篇。以喜闻乐见的“包饺子”场景展开剧情,探讨了传统家庭、社会体系对个人成长的爱与规训。

This is a short visual novel with a touch of Chinese horror.The plot unfolds around the popular familiar scene of "making dumplings," exploring the love and discipline imposed by traditional family and social systems on personal growth.

本作は、団らんの象徴である「餃子」を通して、中国の伝統的な家族の中にある“愛”と“息苦しさ”を描く、中華風の“微ホラー”ビジュアルノベル短編である。

이 게임은 중식 미스터리 공포 비주얼 노벨입니다.익숙하고 정겨운 '만두 빚기'를 통해 들여다보는 우리들의 이야기. 본 게임은 전통적인 가정과 사회 시스템이 '사랑'이라는 이름으로 개인의 성장에 가하는 무언의 압박과 길들이기에 대해 심도 있게 다룬 스토리입니다.

简介/Introduction

就像春晚小品强行happy ending的大结局那样,“大家一起包饺子”带着不合理的细思极恐,这是一种家庭主语对个人的规训。想用团圆饺子讲述中国传统家庭里的爱与困顿,公式化的集体叙事里,你的选择是?

  • 平均游玩时长在10分钟,30分钟不到可解锁全成就。
  • 没有恐怖跳脸,没有血腥画面。胆小也能玩。
  • 本作的核心依然是平和、有力量的,不是只有难过哦。

"Let’s make dumplings" carries that same unsettling vibe as Spring Festival Gala skits with intentionally happy endings?— it's about how family norms discipline the individual.

It uses dumplings to explore love and pressure in families. In this scripted, collective narrative... what will you choose?

  • Average playtime is around 10 minutes, and you can unlock all achievements in under 30.
  • No jump scares, no gory visuals. Even those with a timid heart can play.
  • The core of this work remains calm and powerful—it's not all gloom.

玩法介绍/How to play

玩家要在倒计时结束前,控制指针在“正确”的判定区,才能“完美”包好一个饺子。

但随着剧情的发展,包饺子的意味似乎变化了......

面对父母的爱与期待,面对社会所谓的标准答案,你该如何去包好属于自己的人生?

The player must guide the pointer into the "correct" zone to wrap a "perfect" dumpling before the timer runs out. But as the story goes on, the act of wrapping dumplings starts to mean something else... Faced with parents' love and expectations, and society's so-called "right answers," how will you shape your own life?

游戏特点/Game Features

  • 第一人称沉浸代入

以“我”的视角沉浸体验不同阶段的人生,呈现发生在真实生活中的情景对话。

  • 多结局分支

请放心,本作依然留了一些温柔的出口,去探索不同的结局吧~

  • 快捷回溯

结局分支可直接回溯,减少重复坐牢,增加易用性。

   · First-Person Immersion    Experience different life stages from the perspective of "me," presenting situational dialogues that occur in real life.

   · Multiple Endings    Don't worry—there are still gentle ways out. Go explore the different endings~

   · Quick Rewind    Jump directly back to branching points for endings, reducing repetitive gameplay and increasing usability.

美术风格/Art Style

  • 高噪点怀旧梦核
  • 实景拍摄+手绘拼贴

· High-noise, nostalgic atmosphere, Dreamcore    

· Photographic elements + hand-drawn collage

写在最后/A Final Note

感谢您的支持。作为Gamejam作品,最初我对这部游戏的定位就是小短篇。在参赛后我删删改改了好久,但最终发现情节扩充会严重影响叙事的情绪节奏......如您所见,游戏最终呈现的时长依然比较短。

这是我作为美术,第一次写剧本做视觉小说。中式传统家庭的爱与困顿是我这两年一直在思考的,也很想把一些普遍性问题以游戏形式传达出来。

很感谢在开发途中遇到的所有人!在大家的交流和评价中学到了很多,常怀感动。创作真是一条漫长之路啊。

Thank you for your support. As a Gamejam project, my initial vision for this game was always a short piece. After the competition, I spent a long time editing and revising, only to realize that expanding the plot would severely disrupt the narrative's emotional rhythm... As you can see, the final playtime remains relatively short.

This is my first time writing a script and creating a visual novel as an artist. The love and predicaments within traditional Chinese families are themes I've been pondering for the past two years, and I really wanted to convey some universal issues through the medium of games.

I'm deeply grateful to everyone I've encountered during development! I've learned so much from your feedback and discussions, and often felt deeply moved. Creation is truly a long journey.


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大家一起bug饺子v2.5.zip 220 MB

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